Apr 14, 2026

BEAMS MANGART Reimagines Jujutsu Kaisen

BEAMS MANGART and Jujutsu Kaisen reunite for a fifth capsule featuring the first-ever skate deck and reimagined artwork by artist HER for the Culling Game arc.

Josh Boles

Creative Director

Apr 14, 2026

BEAMS MANGART Reimagines Jujutsu Kaisen

BEAMS MANGART and Jujutsu Kaisen reunite for a fifth capsule featuring the first-ever skate deck and reimagined artwork by artist HER for the Culling Game arc.

Josh Boles

Creative Director

Explore the fifth collaboration between BEAMS MANGART and Jujutsu Kaisen featuring exclusive artwork by HER and the first-ever collaborative skate deck.

The Culling Game is not a pleasant story. It is a relentless meat grinder of a narrative where survival is the only currency. Naturally BEAMS MANGART decided this was the perfect thematic backdrop for their fifth collaborative capsule with Jujutsu Kaisen. There is a dark humor in taking a story about supernatural combat and translating it into a series of lifestyle essentials like handkerchiefs and keychains. It is the kind of aesthetic irony that defines modern Tokyo streetwear.

Artist HER returns to provide the visual language for this drop. The illustrations do not just copy the screen. They reconstruct it. The graphics look less like standard anime promotional materials and more like intentional street art that just happens to feature sorcerers. The major milestone here is a skate deck which marks the first time the collaboration has moved into hardgoods. It is a logical evolution. Both cultures thrive on a specific type of aesthetic grit and a quiet disregard for the status quo.




The collection is currently live on the BEAMS online store and at a few specific physical outposts in Japan. For those actually on the ground in Takanawa or at the Morioka pop up there is the added incentive of a limited edition poster if you spend enough yen. For everyone else the lure is the clothing itself. These are everyday essentials that carry the weight of the upcoming third season.



There is something fascinating about how we take these stories of doomed characters and turn them into wearable status symbols. We ride boards decorated with the geometry of a death game. We carry the faces of the powerful and the cursed in our pockets. It is a polished way to engage with a very unpolished world.



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